Enna is a whirl wind druid princess descended directly from the blood of the first druid. She has a giant hyper-intelligent sloth companion who can speak to her and uses self made intellect elixirs to enhance his mind. Since there are no such creature or companion available I designed this one myself for the player in my group.
On your turn your animal can move as a free action.. You share a standard and minor action
Enna’s sloth companion HP:2 x Con +level= 34
Defenses: AC 10 +level, fortitude 14 +level, Reflex 8 + level, will 16 +level.
Hit points: 2x con + level
Atk bonus: level
Damage: 1d6 + half level
Melee basic atk: bite; level vs AC;
Ranged atk: Befuddle; level +7 vs will. takes 1d12 damage + int modifer (7). Creature makes Constitution saving throw. Failure= its confused until the end of its next turn. RANGE 5: increase to range 10 while climbing.
Encounter power: Immediate interrupt: Retaliate. Trigger: you or an ally are hit with a melee attack while adjacent to the super sloth. Effect: Super sloth lashes out with a two clawed attack level+2 vs AC. On hit: 2d6+5 damage, brutal 1. If the attack was made againt you (enna) it deals 4d6+5 damage.
Guardian aura 1: all allies in the aura get a +2 to AC
Low light vision
2 healing surges. Value=level
Two build this I based it off of the ranger animal companion and druid animal companions detailed from WotC. However this one is a little more fun than those I think.