It is that time of year again. If you’re not familiar Pax East ( is a three day video game/table top/music/comedy mardi gras that takes place at the Convention Center in Boston put on by the guys who run the webcomic

PAX is the only convention I have been to and from what I have heard it is also one of the greatest around. In fact people have said that they have ruined my con going experience by being the best. The Expo hall is glorious sensory overload and swag maddness. The Panels are hilarious and/or thought provoking. Table top area is filled with instant classics and memories ready to be stored for future nostalgia.

On the way to PAX I will be running a short one shot adventure for my friends whom I used to game with back in Michigan, before I moved to Cleveland. This adventure is called The Drowned Gold. I have a rough outline of the story and encounters now but will have it more fleshed out in the next two days. So for now I’ll leave you simply with this little tidbit:


The interior of the tavern is dark and dank, and exudes the smell of dried sea water. The room circles around an oval bar that encircles a chipped and worn gilded statue of a dwarf sailor. An ominous chill permeates the air. People speak in hushed tones, whispering quietly among themselves.


Rooms Available (2/4)

3 servers and 1 bouncer


Thrayka Runechip (F, Dwarf, 122)

Class (Poor)

Room: 5cp/day, Common Room: 2cp/day

NPCs Present (16)

3 Beggars(Sore,Scab,Cord), 5 Commoners(Tome, Ilk, Korin, Adem, Grumm), 6 Shady Characters(Sils, Harn, Aster,Gallahar, Nanok of Karr,Lev) 1 Town Guard,(Quadin Redrook) 1 NPC adventurer (Gorrick Broadback)

Today’s Special

Crab-stuffed lobster tail, Archon ale

Topics of Conversation (1d6)

• A table of customers compliments the food and drink of the establishment.
• A customer laments his upcoming chores. He despairs of a full two weeks of hard work attending to his master’s errands.
• A local has recently been made to sleep in separate quarters by his wife—again. Gossipers speculate on what could have caused her ire this time.
• Customers argue over which ale tastes better, and which inn has the best looking servers.
• There’s a lively discussion about where to buy the best livestock and what prices to expect.
• The weather has been a bit peculiar. Hopefully it will get back to normal before it interferes with local trade.

Random Events (1d6)

• People cringe as someone runs a knife too hard over a plate, causing it to screech.
• Outside, a man appears to be waiting for someone to leave (or enter) the inn. He seems nervous.
• A patron waves to the innkeeper, then deftly tosses a coin to him. The innkeeper catches the coin.
• Two lovebirds spoon-feed each other while looking at each other with adoration
• A beverage is tossed in the face of a patron, causing an uproar.
• A customer staggers near the bar and then falls over, sending coins sprawling.


The Grande Temple of Jing KICKSTARTER

Grande Temple of Jing

Here is kickstarter worth backing. All-Star designers. Awesome Idea. Plenty of stretch goals and good swag to be had.


Check it out! I already pledged at the Developer level 😉

Phasadon Crawler: New Monster

A magically engineered abomination, the phasadon crawlers was created by a Mind Flayer mastermind. With a bone-like beak and tri-part snapping jaws the phasadon can cause dimensional and spacial disruptions, while skittering about on eight spidery legs avoiding hard hitting fighters and the like. Obedient and loyal like a dog the Crawlers take orders telepathically from their mind flayer masters to warp reality, pushing the limits of their enemies minds towards madness. These things can be found in the Underdark, typically with Illithid masters, however a few have been bartered (or stolen) to the Drow as well.

(For a Fortitude saving throw, simply make a saving throw and add your Con modifier)

Here is a rough sketch of what they could look like:

20 Things Found in the Pockets of Your Enemies

I wrote an article for Kobold Quarterly Blog entitled ’20 Things Found in the Pockets of Your Enemies’ that has a D20 Random generation table that contains what the title implies. The text talks about a little history of Random tables in the game and advice on using the table for your home campaign. Writing these articles and table I found to be extremely useful and inspirational for great gaming, expect more on this front. Here is the link, follow it to read the article and see the Random Table. Enjoy.

Kobold Quarterly

Enna’s Large Hyper-Intelligent Sloth Companion

Enna is a whirl wind druid princess descended directly from the blood of the first druid. She has a giant hyper-intelligent sloth companion who can speak to her and uses self made intellect elixirs to enhance his mind. Since there are no such creature or companion available I designed this one myself for the player in my group.

On your turn your animal can move as a free action.. You share a standard and minor action

Enna’s sloth companion HP:2 x Con +level= 34

Ability scores:



Int 24

Wis 24

Dex 8

Cha 16

Size: medium

Speed: 4

Defenses: AC 10 +level, fortitude 14 +level, Reflex 8 + level, will 16 +level.

Hit points: 2x con + level

Atk bonus: level

Damage:  1d6 + half level

Melee basic atk: bite; level vs AC;

Ranged atk: Befuddle; level +7 vs will.  takes 1d12 damage + int modifer (7).  Creature makes Constitution saving throw. Failure= its confused until the end of its next turn. RANGE 5: increase to range 10 while climbing.

Encounter power: Immediate interrupt: Retaliate. Trigger: you or an ally are hit with a melee attack while adjacent to the super sloth. Effect: Super sloth lashes out with a two clawed attack level+2 vs AC. On hit: 2d6+5 damage, brutal 1. If the attack was made againt you (enna) it deals 4d6+5 damage.

Guardian aura 1: all allies in the aura get a +2 to AC

Low light vision

2 healing surges. Value=level


Two build this I based it off of the ranger animal companion and druid animal companions detailed from WotC. However this one is a little more fun than those I think.

D&D Next: Current Condition

After using the playtest rules for DnD Next and reading about the direction of things such as monster creation, banded accuracy, and healing I have a few thoughts.

First off. I have only ever played 4th edition. I started playing about 4 years ago, starting DMing couple years ago. I have always been satisfied with the dnd games I’ve played or run.. I would have to say that I don’t need a new system. I have tweaked the one I use, and my style of DMing to squeeze the juicy goodness of D&D from 4th ed. ..and its working great. I am telling a story with some great friends and we love it.


Getting to play DnD Next was kind of an eye opening experience, both when I ran the game, and participated as a player. Next pushes players to think as if they were there, using their environment and thinking tactically from a characters perspective. In contrast to this, 4e facilitates thinking as a player thinking about powers and damage and playing the game tactically. The way I have always explained DnD is that it is a game where the characters can do anything. From tumbling, jumping, flying, smashing a bottle over a bartenders head, to spilling oil and setting it on fire with a flaming sword. Although I think these things are possible in all editions of the game, I believe that next facilitates these actions by pushing the players to think like their characters and by giving the power to the DM to make easy/intuitive roles for resolution. In Next, I was always thinking, this would be cool, this might work, what would happen if we did/tried this. These are questions that I think make for a great session of play, where you tease out the great story, action, and fun elements from the game. While playing 4e, too often do i find my players, and myself too, asking only: which power should i use. The way the game is built if you don’t use a power, you are often times wasting your turn. how do you compete with daily powers which inflict 3d12, target is stunned etc etc..?

This is one of the reasons I think dnd Next is headed in a good direction so far.

Today Mike Mearls talked a little bit about the playtest and the feedback they have gotten and I can already see that things are going to change. I remember hearing someone from wotc saying ‘We are not going to have different magic systems for the wizard, you will have to play a different class’ and today Mike says they are most likely working in magic system changes through Traditions. That’s the playtest right there. That is your feedback, they are listening.

Hitpoints: Sure raise the hitpoints for the wizard. However, not for everyone, its like children asking for more cake. of course they want more, but that doesn’t mean we should give it to them.

Monster weakness: people said they were a little too easy, and I absolutely agree. The first time I playtested at PAX east it was HIGH tension, a rat nearly bit my head off with two bites. It was amazing, however the last playtest.. I threw 8 orcs at the players and they barely broke a sweat! In 4e my players are RARELY scared.. they feel invincible, if someone goes down its like oh wow really? are you sure? check again.

Ease of DMing: This one is hard to nail down because I am not running a DnD Next campaign. We have been doing simple one session adventures on top of our weekly 4e game. So if I had the time to dedicate to a Next campaign as I do for 4e, so far I would say DMing is much the same. Its fun and not really hard but not really easy. They haven’t really released any DM tools for easy DMing so ‘ease’ is really a hard way to analyze the role.

BTW if you have negative feedback for the playtest: YOU ARE THE MOST IMPORTANT PERSON WHO SHOULD BE PROVIDING FEEDBACK.

If all the people with negative views or criticisms drop out, don’t speak up, don’t care then all they playtest will consist of is people who are consistently on board. And two years from now when the game comes out you will read it and say “Ugh this isn’t what I wanted at all, what a waste of time and money, they never listen” except for you were too lazy to contribute to the playtest. so don’t do that.


If you have not heard about the brand new RPG and Kickstarter by 3e legend designer Monte Cook then I am very and completely surprised. Well, here is your chance for enlightenment. Numenera  is a new Science Fantasy RPG came set a billion years in the future which mechanics light and story heavy. The art alone is evocative and inspiring. You can read more about the game over at but you should first go to the kickstarter page here:

and sign up for the absolutely awesome backer level THE REAL DEAL. Which give you alllll the books being produced for the game in pdf as well as a nice and fancy print copy of the core rule book.