A Play of Hopes and Fears

Last night our Heroes met face to face with the head vizier to the duke Malig and the obviously corrupt Captain Drekshal Neak. After making a strong case for the involvement of the Captain for less than savory antics the Vizier all too willingly initiated his arrest until further notice. The adventurers looked physically relieved. They were invited to rest and relax in a adjacent lounge. Weary at first the party went to investigate but at arms length. They found 5 interesting gargoyle statues, one even holding a set of five keys which Flick managed to jimmy loose with his expert skills of relieving fine objects from hidden places.

It was then the Vizier Malig returned to check on the party offering them food and drink while they waited the Duke arrive for consultation. D20 dutifully guarding the door say the vizier turn and walk away, and strangely felt his body begin to slide. He lunged for the doors, but alas it was too late they slammed shut and with the sound of waterfalls, water began to pour from the gargoyles mouths filling up the room quickly.

It was several precious minutes then spent searching the room for any possible hope of exit, everyone getting involved bashing, searching, pulling, and checking for traps. Duke Hellington bashed a gargoyle head into see it was hollow inside. He nearly had it open when flick found a key hole which when unlocked open the heads. After several more holes and keys they finally got the water to stop. It wasn’t long before they were able to drain the room and contemplate their next move, but before they could act, the doors swung open.

It was the Duke. He seemed to be very displease and demanded answers from Malig the Vizier and from Captain Neak however received nothing but babbling and lies. When Smoky and D20 laid the truth upon him Captain Neak decided he had had enough talk and attacked the Duke. Thankfully Harvey blocked the way, sort of.

The battle the ensued was long and a test of endurance strength and who can throw who first through the window. There were inspiring words, charming attacks, domination, deception, the switching of sides, the revealing of a devil and more than one fall to the death. However in the end our heroes vanquished the unsavory vizier and his crew, leaving a trail of blood anywhere they could.

Still unsure of what had just transpired the Duke decided to keep the party as guests for he night, under lock and key of course. On the morrow they would explain their actions and hopefully will be revealed as the good guys.

See you next week!


A Play of Hopes and Fears

After many rounds of role playing with Denin Von Voyle the charming head of the collectors decisions had to be made. Denin had told them that he was merely doing his job, collecting taxes form the town for the Captain of the City Guard, Captain Drehskal Neak. Seeing a potential ruse the adventures tried to bluff Denin, telling him that the Captain had paid them to squash Denin and his band of ‘collectors’. Denin was not fully convinced however wasn’t about to play things rashly. He offered to double what Captain Neak was paying them to bring an untimely death to the Captain and place second in Command Char in his place.


The adventurers thought this quite the grand idea, but somehow communications broke down and after both parties had thought negotiations were at an all time high, they went live and rushed the big boss Denin and his warforged. It wasn’t long before they brough Denin the half-elf to his knees, only to find that he was not as he appeared to be, and that body melted away to produce a large and powerful Oni. They didn’t see that coming.

As they fought, things took a turn for the worse when an invisible imp attacked Durn Spellbelly! After grabbing him the Imp ripped his pack from his shoulders, and went invisible once again after being stuck by an attack. Several characters tried to locate the pilfering flying rogue but to no avail. He seems although he got away clean, although perhaps bloodied.

After a short while longer they were able to slay the powerful Oni causing him to burst in a shower of flames, and thankfully the Warforged went still after that. In the ornate desk of Denin they found much gold and silver and even a piece of parchment bearing a contract between Denin and the Captain. It seems although he was at least partially telling the truth.


After helping the young elf maiden and her daughters clean up the party dropped in on the dwarfs, who seemed to be handling things quite well indeed.

Next they concocted a plan to have an audience with the Duke to discuss urgent matters of safety for the town. They were granted an audience first with Malig the royal Vizier. When they met him in his hearing hall, they were met not only by Malig but Captain of the City Guard Drehskal Neak as well.

Tune in next time.

The Feeding Pits

A new weekend side project to squeeze in some extra DnD related excitement into the week. Two half-orcs, a Wilden, and a Dwarf found them selves enslaved and cast into some man-made death arena, for the most dangerous game.

Thus starts a series of encounters designed to tease and torment characters both physically and mentally, for the cruel entertainment of some unknown benevolent monster.

The arena is designed. Everything has a purpose, obvious or ambiguous.

Some will kill. Some will Triumph. Most will die.

All are food in The Feeding Pits.

A Play of Hopes and Fears

This week our heroes have taken it upon themselves to pry into the business of Harkenwold’s ‘Collectors’. With a little help from the City Guard they payed a visit to their local hang out, The Naughty Pine. They found a nice fairly respectable establishment run by a Wood Elf woman and her three identical daughters.

After having a drink the adventurers decided to snoop about. They quickly found a locked and passphrase protected door that they think leads to the secret hide out of the Collectors. Utilizing a clever ruse the changeling infiltrates the area, all the way to a backroom where gambling is in full heat. Before long a fight breaks out, go figure. The rest of the heroes rush in to face the shady band of Collectors including a gnome, a dwarf cook, a two headed troll, a teifling and several humans. After laying waste to them and not learning much from a tortured captured foe they move on to searching the room and find a secret set of levers behind a set of Dire Bear bones. They pull them both.

The wall opens away before them, and so does the floor. Flick and D20 fall into a ten foot greasy walled pit with a large Bone Worm eager to devour them. Alas the undead creature destroyed by the Pelor loving party, and they spend 20 or so minutes trying to climb out and jump over the pit, failing and falling several times, great job.

When at last they enter the final secret room they are met by a well fed half-elf with long black hair who introduces himself as Denin Von Voyle. His room he decorated with a gorgeous hand carved cherry wood desk, a set of custom armchairs, and two massive Warforged Titans standing watch in the corner.

low or out of healing surges and daily powers the adventures stare down Denin Von Voyle. Will they throw caution to the wind and attack the half-elf? Tune in next time.