A Play of Hopes and Fears

The last two sessions of our campaign were quite productive indeed.

As the day broke our heroes found the selves outside the portcullis of Fallcrest, appeared to be completely shut with not a person in sight. After a series of astounding strength checks they were able to lift the gate just high enough that  a halfling and a dwarf could squeeze through. However, when the dwarf swung and propelled himself under the spiky iron, it caused the other to lose their tight hold on the bars and the portcullis came crashing down, luckily it merely nicked hi at the top of his skull causing only minor bleeding (for a dwarf).

After finding the lifting mechanism and entering the town, a few horseback fur traders rode up to the gate from the outside. They offered to take the PCs into Fallcrest proper if they would but lift the portcullis for them. The PCs agreed and found Antonius Scalebane to be quite the swaggering cowboy talking fur trader with a small host of hill billy minions.

It wasn’t long before they bade it to the Brass gate with a large granite carved eye at its apex. after it studied the travelers the impression of a face appeared in the door. Antonius scrunched up his face and stuck it in the impression. in a few moments the gates seemed not to be satisfied and several brass poles came out of the door, each baring a small trough at its end with a drain in the middle. The door appeared to want a bit of blood from them each. They gave it up accordingly, however Antonius was a trifle hesitant. When his blood hit the brass the door burst into action the great eye coming out of the door and blasting a stream of black fire after Antonius. The outlaw turned tail and tried to flee but the adventurers stopped them in their tracks and made short work of the devious foes. It didn’t take them long then to make their way through the portal, and into the very nice hustling and bustling town of Fallcrest.

They first sought out the half moon trading post where supplies were bought and sold, including having a throwing hammer magically smithed into D20s arm, great work for a drunken fat halfling. Then it was off to see the half giant Gagnus Yourn , high priest of pelor and leader of the Temple of Ascension. After speaking with him at lengthe they gathered information about the possible locations of the Last Artifact along with the whearabouts of the Glintshield clan.

With fresh vigor they made their way to the Head over Meals tavern to grab a pint from the Minotaur bartender of few words, and found 5 tired and anxious dwarves drinking solemnly in the corner. Rangrim Glintshield told them of his families claim of Stonefang Pass and their hopes of rebuilding and reopening it. They told also of how they were ambushed by the Severed Eyes Orcs, and had to close off part of the pass to keep them at bay, while also trapping some of their Kin.

Surprisingly the adventurers accepted the quest with very little persuading needed. The Rangrim was delighted and offered his Ruby ring as down payment for their help.

With a spring in their step the heroes knew that strange dangers and foes to slay awaited them. They slept briefly at the Temple of Ascension and made their way to the pass on horseback. Once they came close, they happened upon an old stone bridge crossing a small river and waterfall. It was there that they were attacked mercilessly by a pair of hippogriffs and magicar— i mean brutal fish which pounded them time after time with bites, claws, and blasts of water.

In an attempt to repeatedly tame one of the hippogriffs the Minotaur Duke Hellington was caught by the current of the river thrashed about and went soaring over the edge of the waterfall breaking once his horns on the way down, only to have it sent spinning into the air and driving straight into his chest killing him instantly. With their friend and ally vanquished, the remaining heroes fought with new vengeance, and laid waste to the monsters. The rogue even went as far as causing one of the hippogriffs to strangle himself with a length of rope around its neck.

They made a funeral pyre, set it aflame, and washed it down the river to honor their fallen comrade, and then pressed on into the Pass. It wasn’t long before they were met with many stirges small and large, feeding on the carcasses of dead dwarves. They fought them off easily, until a great earthquake cracked the floor and ceiling, sending most of the characters skidding across the stone. Once the quake subsided 5 spiers emerged to eat the living morsels. however they were not meant to fall so far or fast as when they were cast into the gaping crevice in the floor. They fell to their deaths easily.


This is where we left off, the adventurers soaked with sweat and some with blood, looking for a place to rest, and to continue on their quest to liberate the Pass from Orcs and save the remaining Dwarves.

Until next time.


A Play of Hopes and Fears

This week our heroes came within an inch of total annihilation. They crossed swords with ten undead soldiers ozzing purple mist from their eyes and wounds and expelling locusts from their mouths as they spoke. The battle came to a quick end as one by one the valiant defenders of Fairhollow Stampede fell into disrepair and unconsciousness. The prompted the quick escape from three more wary members of the group, leaving their fallen comrades behind.

After regrouping the living members concocted a plan to follow and attempt to rescue their friends. They followed the soldiers tracks south for some time, crossing over the river and continuing on towards the witchlight fens. It was there that the shambling skeletons stopped. That is when the changeling, shifter, and teifling sprung into action and attacked the lone evil doer. However it seemed although they were to late as their own friends rose up against them, covered in black festering lesions and seeking their very lifeblood.

Luckily once the greatsword wielding undead was slain the spell was lifted, returning them to their former selves. They found their slain foe wearing a piece of polished black magical armor, with the image of a skull with jeweled eyes inscribed upon it. With her vast knowledge of history Tormenta was able to tell the party that this symbol is indicative of an ancient demi-lich which once held great power near the land, however centuries ago his stronghold was overrun and his power dissolved. What does this mean for the Fairhollow Stampede and the neighboring lands? Only time will tell us.

Alive and well the party made their way back to the kingsroad towards fallcrest. Outside the gates of the town they were met by 2 bear, and 3 rabid dogs, all with these undead festering legions they had seen before. They scratched and howled at the gates to gain access to the flesh beyond but once they got a wiff of the fresh meet behind them, their attention quickly turned on our heroes. After a glorious battle they finally emerged victorious and were met by dawn, and the opening of the town outer gates.

Until next time.

A Play of Hopes and Fears

Sleep came quick and easy to most, not Flick however. He laid awake stirring most of the night until his eyes began to play tricks on him, or so he thought. It wasn’t long before he was having a full conversation with a strange apparition in the shape of Denin Von Voyle the so called ‘Godfather’ of Harkenwold who transformed into an Oni just before he was slain. He spoke of sacrifice and of glory and of seeing the world change much like the changing of his skin. Then he was gone.

The next morning they broke their fast with The Duke. The adventurers received moderate praise for their deeds however were asked to give up the gold which had been taken from Denin Von Voyle’s carved desk. However, the Duke did tell them of the great needs of the Glintshield clan which had come seeking aid, down from the mountains in the West. They said they would make their way back to Fallcrest still seeking help, and offering great riches in return. The duke offered to help them as much as he could to make the travel to Fallcrest easier, giving them 3 war-rams and a horse as parting gifts. When shown a locket with his houses ensignia he became very sullen and despondent, this locket belonged to his lost daughter. He seemed very greatful, and offered them a maiden to ease their travels and o tend to the things they needed. Durn was very please.

Thus they took up the road to fallcrest upon three war rams, a horse, and the half-orc maiden Maad smelling and appearing like actual feces. During their travels they had a small run in with a group of centaur traps within Harken forest. The nearby centaurs claimed ownership to that which was ensnared, maad and ramsey. Thus they were slain.

Further along the road they met many weary travelers, including one robust fellow looking to over throw the government of a town up North. He demeanor was sketchy at best and they let him on his way, but not before a rogue pilfered a small box from his pack containing a very much live scorpion.

The night they camped along the road, and during the night they were met by 10 armored guards asking them to where their allegiance lies. The adventurers did not apparently produce the correct answer because the lead guard stripped off his help revealing a blackened skull with glowing purple eyes and undead locust emanating from its mouth. Telling them to yield or be driven into undeath.

Until next time.